Donkey Kong
- Fighter's
Biostats
- Full Name:
- Donkey Kong, Jr.
- Age:
- Somewhere in his early-to-mid '20s
- Race/Species:
- Supposedly a "Kong," though one could argue that's the
family name... But then how can Diddy and Dixie be dating? :O
- Home/Nation:
- DK's Hut, Kongo Jungle, DK Isle, Mushroom World/Earth
(depending on how you look at it, though the ending of DK '94 seems to
put the DK Isle as being in the Mushroom World)
- Friends/Allies:
- Diddy Kong, Dixie Kong, Cranky Kong, Wrinkly Kong,
Kiddy Kong, Funky Kong, Candy Kong, and a bunch more Kongs where that
came from... And also, occassionally, Mario
- Enemies:
- King K. Rool, Kremlings, Bowser, Mario (from time to
time)
- Powers and Abilities:
- Large stature, good speed, excellent strength, powerful
jumper, good climber, limited knowledge of jungle-technology (i.e.
barrel planes, orange grenades, etc.)
- Quoted as Saying:
- "OK!"
- "Coool!"
- "Ooo, Banana!"
- "Slamma-Jamma!"
- Game
Highlights:
- Donkey Kong
- Arcade, 1981
- Donkey Kong, Jr.
- Arcade, 1984
- Super Mario Kart
- SNES, 1992
- Donkey Kong '94
- GB, 1994
- Donkey Kong Country
- SNES, 1994
- Donkey Kong 64
- N64, 1999
- Donkey Konga
- GCN, 2004
- Donkey Kong: Jungle Beat
- GCN, 2005
- Mario Vs. Donkey Kong 2: March of the Minis
- DS, 2006
- Mario Vs. Donkey Kong: Minis March Again
- DSiWare, 2009
- First
Heard of at the SSS:
He fought Ness in Match
#5!
- Fighter
Summary:
Donkey Kong is
Nintendo's original villain, but also one of its greatest heroes. With
lots of brawn and a jungle attitude, DK
is easily a fan favorite among Nintendophiles.
His story begins in Brooklyn, New York, where the then much younger DK Jr. watched his father, Donkey
Kong, Sr., take to the skies atop a construction building, carrying in
his arms the beautiful, young model, Pauline. DK
Jr.'s dad was the famous, original Donkey Kong, who
escaped from the city zoo and kidnapped the upstart blue-collar worker Mario's girlfriend. A young DK watched in awe as his father
pulled out all the stops to keep away from Mario;
but Sr. ultimately lost the struggle against his foe, and fell from the
site, hitting his head incredibly hard and knocking himself
unconscious.* The next thing the elder Kong knew, he was in a cage
somewhere outside the jungle, held captive by Mario.
DK Jr. followed,
and mustered all his strength to rescue his father from the Italian.
Once free, the two ran off into the jungle to their family, much to Mario's relief, as they wouldn't be
a bother anymore.
The two gorillas, reunited with the other Kongs, settled down on a
nice, quiet jungle island, which they dubbed DK Isle. Deep within the
Kongo Jungle was where DK Jr.
and his father grew up; the original Donkey Kong became the old and
decrepit Cranky Kong, whereas Jr.
grew into the newer, more hip Donkey
Kong. As the years passed, DK
made lots of friends, including his "little buddy," Diddy Kong, and the
ever-popular Winky the Frog.
However, all was not entirely well on DK Isle, as a group of alligators
known as the Kremlings, and lead by the brutish King K. Rool, began to
impede on the gorillas' territory. A downright battle began the day the
K. Rool and his goons stole DK's
banana horde, and life on the Isle was never the same again. Each time
the Kremlings attempt again to harm the Kongs, the jungle calls for "Super" Donkey Kong to save them.
With the help of his buddy Diddy Kong,
Diddy's girlfriend
Dixie,
childhood friend Funky, brother Swanky, and of course good ol' dad, Donkey Kong certainly is more
than ready to take on the task as protector of the DK Isles.
Donkey Kong still
finds time to join in the fun, however. It's not like the Kremlings are
attacking the island all the time, anyways. So, in his spare time, DK is often found racing karts
with Mario and friends
(whom he is now on good terms with), golfing, playing tennis, or just
simply lazing around in front of the TV watching his favorite cartoons.
DK is like a big
kid, and he loves to goof off and play around-which is why he joined
the Stadium. Donkey Kong
told us it sounded like some good fun to meet with all his old friends
for a good-mannered fight once in a while. And, with his cool attitude
and slamming jungle skills, we couldn't agree more. (Flip
Troopa )
*In the Donkey Kong Arcade
remake, DK '94, the story is expanded slightly, and works better to
place the DKU into the Mario Universe: After Donkey Kong falls, he
quickly recovers, rekidnaps Pauline, and escapes into the city. Mario
follows, and continues to follow, chasing Donkey Kong and his son
through 9 worlds of puzzle-platform insanity. In the end, DK consumes a
Super Mushroom, and transforms into a King Kong-esque monster, trying
to kill Mario atop DK Tower. Mario retaliates, and defeats the
super-sized Kong, giving him a long fall down. Mario meets Pauline at
the bottom of the tower, as well as an injured DK and a sobbing Jr. A ?
Block appears next to a pipe, and Mario grabs the Mushroom inside,
turns Super, and picks up and tosses DK into the pipe, sending him back
to the Mushroom World. Jr. follows quickly after. *phew*
DK's Moves: - STANDARD
SPECIAL
Moves
- Giant Punch
- DK shows off his strength by winding up a nasty punch,
and unleashing his fist of fury on unsuspecting opposition. This attack
can really send the opponent packing if done right!
- UP SPECIAL Moves
- Spinning Kong
- DK punches with both fists this time, spinning like a
helicopter and sweeping away his enemies. In mid-air, he can even get
some lift like a helicopter too!
- SIDE SPECIAL Moves
- Headbutt
- DK grins as he scrunches his eyes and slams headfirst
into the ground. Any enemies caught in the vicious headbutt will be
slammed straight into the earth, and stuck! In mid-air, DK can also use
this for a nasty Meteor Attack, sending enemies hurtling straight down!
- DOWN SPECIAL Moves
- Hand Slap
- Feel the rhythm of the jungle, as everyone's favorite
gorilla shows off his beatmania skills by jamming straight on the
ground. The vibrations from his handslaps can shake up any opposition,
and even break apart item containers scattered about. This a great move
for DK fans who want to get their fingers tappin, and ready to bust
some on their Kongo Drum Controllers ;p
- FINAL SMASH Moves
- Konga Beat
- DK pulls out his signature bongo drums, and plays in
time to the beat, which damages opponents, and gives him a fully
charged Giant Punch!