Zephyr Legacy (cameo)
Games he's been in (unofficially): Super Smash Bros.
Games he could have been in: Any RPG.
First heard of in (site wise):Many reactions and character ideas
Summary:
Knight first came to the SSS during the BeSeen era. He was liked by most fans
immediately. He soon joined the elite fighting group Lemmy's Knights and his popularity
grew quickly. This continued until he had a bit of a spat with Adam, who was Captain
of the Knights at that time, and Knight resigned.
However, it wasn't too long before him and Adam made up and Knight was not only
reinstated but also became an SP. However, his one time betrayal of the Knights
has driven a permanent wedge between him and many other SPs and fans including Goshi
the grey yoshi.
An interesting note about Knight is that he has two forms. One is with full plate
armor and the other is wearing chain mail and a long mantle (cape). But he can't
switch between them in battle. Basically he can decide which to use based on what
he has to do. If he needs dexterity and mobility he goes without armor. If he needs
defense and power he uses armor.
With armor Knight is a strong fighter with 75* strength; however he's still not
strong enough to carry the heavy barrels or walk while holding an opponent. He wears
Mithril plate armor in battle which provides excellent defense, actually shaving
off one half of all damage taken while its light weight still allows for average
jumping of about 50 but the simple fact that it IS plate armor limits his speed
to a mere 40. Possibly his greatest weakness is that his armor makes it so he can't
use an aerial smash attack.
Without armor Knight's strength stays the same. But his defense drops to only
average and he loses the ability to half all damage taken. However his speed and
jumping both increase to 55 and 60 respectively. Also, he gains an aerial smash
attack. Knight has no weaknesses without his armor but he has no real advantages
either.
In his intro Knight rides in on his horse and then jumps off and draws his sword
and shield as the horse trots away swiftly. If he's not using armor he does not
use his shield either.
*Ratings are on a scale of 0 to 100 with the fighter with the smallest at about
15 and the one with the greatest about 95.
Matches: (No official matches)
Knight's Moves:
With armor.
- B Moves
- Blitz Blade
- Knight swings his sword sendng a bolt of electricity at opponents. (Blaster
Shot)
- UP+B Moves
- Full Moon Slash
- Knight swings his sword around him in a circular motion like Link's Sword
Spin only with slightly less upward momentum and with a 36% chance of putting
enemies to sleep.
- FORWARD+B Moves
- Sapphire Spike
- Knight dashes forward with his sword held out in front of him. If he hits
someone he'll stop and jump upward slashing through the fighter for extra damage.
- DOWN+B Moves
- Elementalism
- Knight's blade gains the attribute of the stage he's in, doubling damage
to everyone who's not "fighting at home" and doing elemental damage in some
arenas. If he dies or takes 50% damage after using this he goes back to normal.
- R Moves (Throws)
- Neck Breaker
- Knight grabs his opponent by the throat, lifts them high into the air, and
then either shakes them or slams them to the ground. Finally he throws them
over his shoulder.
- Taunt
- Knight holds his sword to the sky and it's struck by lightning. This looks
cool but does no real damage, even if an enemy touches the lightning.
Without Armor.
-
B Moves
- Lunar Ray
- Knight holds out his sword and fires a beam of blue light. This can be
fired in 8 directions and is a no reaction weapon.
- UP+B Moves
- Rising Thunder
- Like Zero's C-Sword from X5, Knight jumps upwards with his sword engulfed
in electricity.
- FORWARD+B Moves
- Lightning Condor
- Like Falcon's Falcon Punch only he uses his sword, not his fist and instead
of fire he uses electricity.
- DOWN+B Moves
- Final Crusade
- All stats go to maximum and he can carry the heavy barrels and can even
pull up monitors! However, if he dies after using this he does not come back
no matter how many lives he has left. When he uses this he gains a new down
B, Paradox Equation.
- Paradox Equation
- Creates two conflicting auras, red and blue. The auras come together slowly.
they take about 5 seconds to meet but when they tough they annihlate each
other in a huge explosion. Anyone within the blast radius is hurt as if they
were hit by Electrode's self destruct, however this does not hurt Knight.
- R Moves (Throws)
- Suplex
- Just as the name implies Knight grabs the enemy and suplexes them If he's
used the Final Crusade attack then he can carry them and do the suplex when
he chooses, but after he suplexes them he has to let them go.
- Taunt
- Knight swings his sword in an infinity figure, leaving a blue trail. The
trail glows bright and then disperses.