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Space Colony ARK | Origin: Sonic Adventure 2 This arena would be based off of the re-occurring space station from the Sonic series. It would be mostly based off of its appearances in Sonic Adventure 2 and Shadow the Hedgehog. The stage's design is somewhat based off of stages like Melee's Mute City and Brawl's Port Town Aero Dive, Halberd, and Castle Siege, in that the stage itself doesn't scroll, but the stage's background does. All character cameos are only present if that character is not fighting. It begins in the arena where The Biolizard was fought by Shadow in Sonic Adventure 2. The Chaos Emerald Shrine can be seen in the back. The arena is flat and somewhat wide, but at the edges are two streams of water, which will drag anybody who stays in it long enough off-screen for a K.O. Big can be seen fishing in these waters, with Froggy sitting to his side. After about a minute, during which Knuckles can be seen reciting the lyric Tikal taught him in Sonic Adventure, the ground that the fighters are dueling on lifts, revealing a slightly rocket-shaped platform. This platform is about the same length as the one before, although the left-hand side is slightly elevated and the front side angles down. This platform rises slowly, then slowly flies off to the right, where it begins to traverse the ARK's hallways. The hallways are mildly based off of those from Sonic Adventure 2, with various GUN robots patrolling the corridors, and various packs of explosives lining the futuristic, colorful walls. Tails can be seen walking through in his mech, shooting at various GUN robots, with Omochao hovering by him. Eventually, the platform will reach a bridge in space between sections of the ARK. The platform will turn and fly out in front of the ARK. The Eclipse Cannon is not opened, but the rest of the ARK is, revealing what looks like Eggman's face. The platform now travels through an area between two walls of the ARK, with various tube/pipelines connecting them. As the platform passes these tubes, fighters can hop on them as platforms (only fitting one at a time) until they travel offscreen. An observation window in this area reveals Espio, Vector, and Charmy Bee working at a computer. The platform now approaches an area with lots of pieces of debris floating from the space colony, not unlike in Shadow the Hedgehog. Like the previous area, the debris form platforms, but these tend to be wider (able to fit two or three) and rotating (making it harder to stay on). Various GUN and Artificial Chaos drones may attack with laser or bullet blasts from offsides, possibly hurting any fighters. Eggman may be seen in his mech fighting various GUN robots on various platforms in the background. By the time the main platform has reached the next section, it has become damaged by the weapon fire from before. It will land for about a minute to repair. In the mean time, the fighters are left in an area with several small platforms (three or four) connected to each other by grind rails. Characters can grind on these rails, but they can only grind down. Amy and Metal Sonic occasionally pass through here on the rails. Once the main platform is repaired, it continues its journey, now flying through an area with lots of floating rectangular prisms of various colors. These also can serve as platforms. As in Sonic Adventure 2, these platforms fluctuate a focal point for their gravity, so fighters may walk on any of their surfaces. Cheese and Cream may fly through between the platforms, as may Blaze and Silver. The final area this platform will voyage through is a meteor field slightly below the ARK. A pillar will shoot out from the ARK, providing even more platforms. The primary platform will spiral down this pillar until it reaches a large meteor floating below the ARK. From this spot, the platform will fly through several meteors floating around. Again, these meteors serve as platforms, but they can only hold one person at a time. Rouge and Omega may make cameos in this area. At this point, the platform will fly up to the outside shot of the ARK. The level will then enter a continuous loop, starting from the point that the ARK's exterior was first seen. |
Ganon's Tower | Origin: The Legend of Zelda: Ocarina of Time The fortress of evil... the site of Ganondorf and Link's epic battle. The arena actually hovers directly in front of this sanctum, though the events in the castle can still affect the battle on the battleground. At the match's start, the arena consists of a single, Final Destination-like platform, created of dark stone and marble. As the match rages on, this platform will become separated and rearranged into different forms, resulting in many different potential arenas. From time to time, balls of purple fire will rain from the sky, dealing lots of damage and fair knockback. As the battle reaches the three minute mark, the palace in the background will begin to slowly sink to the ground. As it sinks, so will the battlefield. The arena will suddenly stop lowering and plummet to the ground, shattering upon impact. Any smashers still standing on the stage will be sent reeling, though aerial smashers won't be phased. On the ground, smashers can walk off on both sides. The terrain is mostly level, although pieces of the arena and fallen fortress will create slight inclines and minute bumps. At the match's six minute mark, the tower and the arena will slowly arise once again. The background of the stage, as stated before, consists mostly of Ganon's Tower, as seen in the Ocarina of Time. The moon can be seen hanging in the ominous night, as can the barren, lifeless landscape beyond the pit of lava the tower floats over. |
Professor Hector's Lab | Origin: Gyromite Professor Hector is the creator of the original Robotic Operating Buddy, wa-a-a-a-ay back before the civilization of self-sufficient and highly advanced R.O.B.s formed on the Isle of Ancients. Professor Hector actually formed a close bond with R.O.B., constructing a simple but interesting security measure for his laboratory based on R.O.B.'s abilities: the robot would place one of two gyros on one of two pressure points (one red, one blue) to lower specific columns of the same color, then lift it to raise the column again. However, this security measure proved useless, as lizard-like creatures known as Smicks easily invaded the lab and placed sticks of dynamite, threatening to destroy the lab. Hector and R.O.B. worked together to clear the lab of dynamite and Smicks, but the R.O.B.-inspired gyro security system has more or less been ignored since this incident...until now. The stage's layout consists of three levels: a bottom, completely flat level where a smasher can walk off stage; a second level, also largely flat except for the ever-so-slight dip in the center; and a third level, a golden mean of the previous two levels. The top of the arena is mostly exposed from here, except for the sides, which feature brief ceilings. Ropes exist, connecting the first and second levels and the second and third levels. The steel platforms appear simple, yet sleek and shiny. Then there's the columns system: there are a total of four columns: two red and two blue, one of each on each far side of the screen. At the start of the match, all columns are in their uppermost position: the top two are off of the stage, and the bottom two are blocking the sides of the second level. At random intervals of the match, either both reds or both blues will be lowered. If the reds are lowered, the red on the top left will be lowered to block the third level's side passage, and the red on the lower right side will drop to the first level. Inversely, if the blues are dropped, the top-right side and the bottom left side will be blocked off. The columns will also raise randomly to their original positions. Although it is random when the columns will lower/raise, it is fairly infrequent. Though it is impossible for a smasher to be KO'ed by being underneath a falling pillar, they will be knocked away in the direction most logical for them to head (i.e. to the right if on the right half and to the left if on the left half). In the background, Professor Hector can be seen scrambling about amidst the high-tech machinery, sometimes carrying equipment for a project to one side, sometimes fleeing from a robot-gone-wrong to the other side. His assistant, Professor Vector, can be seen running about with him as well.Professor Hector may even cross the screen sleepwalking, as the man is known for being quite a problematic somnambulist. |
Super Smash Galaxy | Origin: Super Mario Galaxy What do you get when you feed a Luma fan of SSS one too many Star Bits? It bursts with snacky happiness into a Super Smash Bros.-appropriate galaxy-arena! This one's considerably different from the other stages, though, and it can get kind-of confusing. The arena itself is not a flat platform, but rather it forms a sphere, like one of the many planetoids Mario came across in his intergalactic adventures. While it's still possible to be knocked out of bounds, it's much easier to knock them into the black hole situated in the center of the galaxy. This black hole serves as the focal point of gravity in the galaxy/arena, as characters can only fall into it, not “down” like on a normal arena. Additionally, while a really powerful attack can send a foe flying in a straight line, ignoring gravity, most attacks will only send an opponent flying around the stage in orbit of the planetoid. There are two levels of platforms, forming two incomplete rings around the black hole. The first ring is mostly complete, save for one or two holes in the planetoid's surface. Since the planetoid is in orbit, it rotates, so the position of the planetoid changes as the battle goes on. The hole that appears at the bottom of the stage may wind up at the top by the end of the match. The second ring is composed of five moving platforms. The platforms are fairly large in size, and, were the five put adjacently, they would complete a semi-circle. These rings are more rocky and jagged, compared to the smooth, grassy first ring. The distance between the two rings is pretty wide, so it's hard for the heaviest characters to jump between the rings effectively. Additionally, one lone asteroid orbits the planetoid between the two rings. Smashers can ride this around the stage, but as the asteroid rotates in its orbit, smashers have to keep themselves on the edge furthest from the black hole. On occasion, a meteorite made of Star Bits will crash into the stage, dealing about 15% damage. The meteorite will shatter into three Star Bits, which can be tossed at one another. Like Mr. Saturns, Star Bits will break through shields, stunning foes. Also, Sling Stars will occasionally appear on the first ring, allowing any fighters who walk into it easy access to the second ring. However, the appear infrequently and in random spots, so smashers shouldn't rely on them. And, like in Super Mario Galaxy, ? Blocks appear rarely on a random spot in the galaxy. There are items hidden in these ? Blocks, and they can also be used as platforms until all items are collected from the ? Block. In the background can be spotted the vastness of space. A sun can be seen in the distance, around which the planetoid seems to be rotating, and spaceships and meteors will occasionally pass by. If you look hard enough, you might be able to see another galaxy, but it changes depending on the location of the planetoid in its orbit around its sun. |
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Advance Land | Origin: Advance Wars A wide, flat area with a pit in the middle. It is grassy and has four platforms, a floor, and two small factories on the bottom sides.There are 3 levels. the top two have two of the four platforms on them. There is a pit in the middle. Special Things:The two factories can produce any of several units at any time: Mech(Bazooka holding infantry):Jumps around trying to grab onto players and slow them down. Recon(Sort of car/tank mix):Speed's around on the lower level, damaging anything they hit. Tank:Drives around shooting. Any items it passes are crushed into the ground. Artillery:Shoots arcing shots thatcan hit the platforms. The two higher platforms can be knocked down. |