Featured Fan Items
iGuy22
- Spiny Shell
- Origin: Mario
Kart 64
- It's the spiny shell from the Mario Kart series. It acts
like a
homing bob-omb, and it homes in on the person who is winning. It is a
spiny blue shell with wings.
- Music Box
- Origin: Super
Mario Bros. 3
- The music box is a powerdown item, like the lightning, so
when someone just touches it, all players other than the user will be
put to sleep because of the lullaby tune the music box makes. However
sometimes only the user will be put to sleep, and sometimes the music
fails to play a tune, meaning nothing happens.
- Frog Suit
- Origin: Super Mario Bros. 3
- Before picked up, this item looks like a little frog doll. When
picked up, the smasher who picked it up will immediately put the
costume on, allowing them to jump higher, swim faster and longer, and
will also replace their dash with forward hops. This dash is not
particularly fast, so faster characters may be slowed down, and slower
charaters may speed up. The downside is that most smashers will look
ridiculous when wearing it. These effects last for about 20 seconds.
Light Bear
- Ultra-Bitter Spray
- Origin: Pikmin
2
- Taking on the appearance of a
purple liquid in a fat spray bottle is
this item from Pikmin 2. The Ultra-Bitter Spray can be picked up and
sprayed at an opponent at anytime the user deems fit. It is only good
for one close-range use, but when used successfully, it will petrify
its victim. Petrification works somewhat like a cross between being
trapped in the ground and being frozen: the victim cannot move from
their spot on the ground, even when dealt powerful blows, but they are
completely exposed. When they come out of this state, they continue
moving as they were before petrification. Although they are helpless
for a good 10 seconds, the victim's defense is slightly increased, due
to the thin rocky layer surrounding the victim.
- Ultra-Spicy Spray
- Origin: Pikmin
2
- Similar to the Ultra-Bitter Spray in appearance, except
the
essence
itself is red. Also like the previous Spray, this is good for one
spray. However, the spray is used on one's self, boosting their speed,
attack speed, and power for 15 seconds. However, it should be noted
that faster characters, like Sonic, will become slightly slower and
stronger characters, like Bowser, will become slightly weaker in
exchange for the respective alternate boosts.
- Super Leaf
- Origin: Super
Mario Bros. 3
- The Super Leaf draws its origins from Super Mario Bros. 3
as
one of the
unique and quirky abilities. Like stickers, leaves have a tendency to
float through the air, These leaves make characters develop a raccoon
tail (unless a character already has a tail) and a pair of raccoon
ears. The Super Leaf, when picked up, allows users up to five midair
jumps (Kirby's and Jigglypuff's midair jumps instead double in length)
and glide (Pit, Meta Knight, and Charizard do not benefit from this
bonus). Additionally, every character's Down Special Move is replaced
with one that turns them into a statue, functioning just like Kirby's
Down Special. These changes last for about 10 seconds. It should be
noted that the statue ability actually came from the
similar-in-function Tanooki Suit, but the leaf is more iconic than the
Tanooki Suit.
- Watermelon
- Origin: Super
Mario World 2: Yoshi's Island
- This huge watermelon, while appearing to be a regular
food item, actually serves a different purpose. When a character picks
up this watermelon, they will consume it, healing about 10% of their
health. However, their mouth will be full of watermelon seeds. With
nowhere better to go, the smasher who ate the watermelon will proceed
to spew the seeds rapid-fire out of their mouth, creating a long-range,
constant projectile. Smashers cannot speak or use any attacks that
require them to use their mouths (i.e. Kirby & King Dedede's
Inhales, Wario's Bite, Bowser's Fire Breath, Yoshi's Egg Lay, etc).
This stream of seeds cannot be angled, each seed deals 1% damage, and
the seeds push opponents back, making it impossible for the user to
grab anybody while spitting seeds. The barrage lasts for ten seconds,
in which approximately one hundred seeds will be spewed. How characters
with concealed or nonexistent mouths are able to do this is beyond me.
- Vulnerary
- Origin: Fire
Emblem: The Dark Dragon and the Sword of Light
- This healing flask first appeared in the original
Fire Emblem game
and has been a series mainstay since. When used, it only heals 10%
damage, but it can be used up to five times, giving it a healing
potential of 50%. This lends it to some versatility: it can either be
downed at once, or a smasher may choose to have some now and save some
for later. If a smasher does want to save some, though, they have to
hold onto it like any other item. Also like any other item, it can be
thrown, ironically leading to potential offensive tactics.
- Pokeballs
- Origin: Pokemon
Red & Blue
- Darkrai
- Attack:
Bad Dreams
- When released, pulsates with a dark aura that makes
all other smashers fall asleep for up to ten seconds. For every second
a smasher is asleep, they will gain 5% damage
- Hitmonlee
- Attack:
Mega Kick
- Hitmonlee appeared in the original Smash Bros,
wielding his jump kick technique. After being missing for a while, he
has returned, but with a different technique. Hitmonlee gathers energy,
then begins kicking in all directions. These kicks deal high damage and
have high knockback. Since its legs can stretch to ridiculous lengths,
Hitmonlee can hit far away targets, so evasion can be tricky, even
though the Pokémon stays rooted in its spot.
- Vespiquen
- Attack:
Attack Order
- Vespiquen appears, then summons six of her Combee
followers to swarm at the smashers fighting and attack them, dealing
light damage, though the damage accumulates quickly depending on how
many Combee are attacking. If there is one opponent, all six Combee
strike; two opponents are attacked by three each; and three, two.
Vespiquen and her Combee will stick around for ten seconds before
disappearing.
- Assist Trophies
- Origin: Super
Smash Bros Brawl
- Kamek
- Origin: Super
Mario World
- Performs a random spell on the smasher who released
him, causing said smasher to either become giant, stronger, faster,
invincible, fiery, metal, or invisible.
- Burrowing Snagret
- Origin:
Pikmin
- A random-colored pikmin pops out of the Assist
Trophy, but a Burrowing Snagret shoots out of the earth and devours the
Pikmin. The Snagret creates a roadblock, preventing any smashers that
pass. It also pecks at any passing rival smashers and may attempt to
grab them in its beak and hoist it helpless in the air. After ten
seconds, the Snagret retreats back into the ground..
- Chunky Kong
- Origin: Donkey
Kong 64
- At first, Chunky Kong looks around the arena,
nervous. However, he then performs one of four things:
1)He pulls out his Pineapple Launcher and begins shooting pineapples
recklessly all across the arena
2)Winds up a huge punch, then releases. It does phenomenal damage if it
connects, though it's pretty obvious to tell that he's charging up this
attack
3)Becomes giant and stomps around the stage, squishing random smashers
flat on the floor and dealing significant amounts of damage.
4)Pulls out his triangle and bounces around, playing it. This attack
has a veeeeery small attack radius, but deals copious amounts of damage
and sends anyone standing next to him flying.
After his attack, Chunky Kong faces the audience and shrugs before
disappearing.
- Eggplant Wizard
- Origin: Kid
Icarus
- This bizarre character, being a fat, purple magician
with an eggplant for a head, tormented Pit back in his quest to save
Palutena. The Eggplant Wizard's main means of offense was and is to
turn people into walking eggplants. As an eggplant, characters cannot
attack or grab or anything; they can only wander about helplessly,
jumping and running to dodge enemy attacks. This effect lasts for ten
seconds.
- Drake Redcrest
- Origin: Chibi-Robo!
- Drake Redcrest, Space Hunter! Drake Redcrest spends
his days patrolling space...or at least the living room of the
Sanderson residence. When Drake appears, he poses, creating a small
explosion around him. He then begins his patrol, walking or running
around the stage and jumping to platforms if necessary. Every so often,
he poses, again causing a small explosion around him. On his fourth or
fifth pose, the explosion will completely surround him, allowing him to
vanish in style.
- Ducks
- Origin: Duck
Hunt
- The ducks from Duck Hunt appear in their classical
8-bit form (trust me). When summoned, several ducks will fly across the
stage, and some will be shot down. Some bullets will miss, however, and
might strike a smasher instead, dealing fair amounts of damage. The
shot ducks will fall to the stage, where they can be picked up and
thrown around, much like the Shellcreepers and Sidesteppers from Mario
Bros.
- Axel Steel
- Origin: Guitar
Hero
- An odd addition, although it would be interesting
nonetheless. Axel Steel begins playing on his guitar. Suddenly,
buttons/notes descend upon the stage in a true Guitar Hero style. As
Axel plays, the buttons are struck, damaging any smashers standing near
or behind these buttons. While this doesn't result in a whole lot of
knockback, these notes appear in fast succession, leading to a lot of
battering about. Axel plays for about 15 seconds before posing.
- Tetrads
- Origin: Tetris
- It's those little blocks from Tetris! From the sky
hails tetrad after tetrad, performing meteor smashes on anyone
unfortunate enough to be under one. When it makes contact with part of
the stage (it needs to only partly touch a platform), it will stick,
potentially turning a flat stage into one with a great many levels.
Thankfully, the pattern the tetrads fall in make it impossible to be
trapped beneath one and between two others. After ten seconds, the
tetrads will stop falling, but it takes thirty seconds for any stuck to
the stage to vanish.
- Met
- Origin: Mega
Man
- The little hardhat-wearing robot from the Megaman
series. Its primary technique involves it wandering about, shooting
blasts in three directions in front of it. If an enemy is immediately
beside it, it will swing its pickax as a more powerful weapon. Though
it is impossible to attack it, as it will hide into its hat whenever an
attack approaches, this is a very useful technique to stall until it
vanish.
- Ranulf
- Origin: Fire
Emblem: Path of Radiance
- One of Ike's closest Laguz allies from his battles in
Tellius.
Ranulf transforms into his animal form, a blue cat, and charges at his
foes. He attacks primarily by running though his foes, knocking them
aside with a few claw-swipes. After about ten seconds, Ranulf changes
back to his humanoid form and disappears.