Lilina
- Fighter's
Biostats
- Full Name:
- Lilina
- Age:
- 15
- Race/Species:
- Beorc
- Home/Nation:
- The Kingdom of Lycia, the Continent of Elibe
- Friends/Allies:
- Her boyfriend, Roy, as well as her close comrades
Barth, Wendy, Oujay, Gonzales, Cecilia, Garret, Marcus, Bors, and
Astol. She also knows Marth, Eliwood, and Lyn pretty well from her
experiences at the stadium
- Enemies:
- The Army of Bern
- Powers and Abilities:
- Lilina is easily one of the most powerful sages in
Lycia. Her magic is extremely, extremely powerful, and her jumps are
magically enhanced, giving her a bit of a boost much like Ness, but all
of her other stats are pretty poor. She's easily one of the lighter and
slower characters, and her non-magic techniques are pretty weak. Her
magic is extremely powerful, though, so it just might be more than
enough to make up for it.
- Quoted as Saying:
- “Thanks for worrying about me, but I'll be fine.”
- “I'm okay because you're with me, Roy...”
- “We'll always be together... right?”
- “Please, don't overexert yourselves.”
- Game
Highlights:
- Fire Emblem: Binding Blade (Japan Only)
- GBA, 2002
- Fire Emblem: Blazing Sword (AKA Fire Emblem)
- GBA, 2003
- First
Heard of at the SSS:
The Ideas Page
- Fighter
Summary:
Lilina and Roy first
met each other in their youth, introduced to one
another by their fathers. When Roy
had to hurry back to his home to his
sick father Eliwood, he ended up saving both Eliwood and Lilina from
bandits. Lilina hurried back to her home to Ostia, but it wasn't long
before trouble found her again. Her father, wounded from his battles
with Eliwood long ago, finally died, and an uprising amongst his
soldiers saw a plot to kill off Lilina. It ultimately failed, and
Lilina was rescued by Roy.
She then showed Roy the
location of the
Blazing Sword, a legendary blade that would prove to be a great asset
in the upcoming battles. Lilina still feels the sorrow of having lost
her father, but she is also very romantically attached to Roy. It's
very obvious among her comrades in battle that she hopes to one day
marry her childhood friend. (Written by Light Bear)
Lilina's
Moves: - STANDARD
SPECIAL
Moves
- Lightning
- A powerful light technique. When she uses this
technique, Lilina takes a few seconds to charge it, but she can loosely
direct where she's aiming the attack (the range isn't that great, but
at least she can aim somewhere). When she's done charging, four arrows
of light will converge at the spot where her spell is aimed, making a
potent blast of light energy. It's sort of like PK Flash, especially
considering the great strength and great knockback.
- UP SPECIAL Moves
- Aircalibur
- An aerial wind technique. Lilina spirals into the air
for about two seconds, circled by several sharp cutters of wind. Lilina
then forces these cutters to fly off forwards, slicing through any foe
with which they connect. Lilina then falls helplessly to the ground.
This technique makes for excellent vertical recovery, but poor
horizontal recovery.
- SIDE SPECIAL Moves
- Fimbulvetr
- A freezing ice technique. Summoning a whirlwind of ice,
Lilina devastates her foes with this chilling gale. It does not deal
damage, but it does trap opponents and freeze them, leaving them open
for attack.
- DOWN SPECIAL Moves
- Elfire
- A defensive fire technique. Lilina protects herself
with a circulating bolt of fire, making it impossible to deal physical
damage to her without hurting one's self. When she releases her
concentration, the bolt of fire launches itself forwards, striking any
opponents in front of her. If she holds it for at least five seconds,
the heat will start to damage her and she will slowly gain damage.
- FINAL SMASH Moves
- Forblaze
- A devastating fire technique. This powerful technique
was kept secret for a millennium after its use for defeating a
destructive band of shape-shifting dragons (known as Manaketes). For
her finishing move, Lilina summons several balls of fire to hail down
from the sky. It is a lot like PK Starstorm in this way, except it has
the added benefit of making the terrain quake, dealing slight damage to
anyone standing on the stage and making them bounce off, as if they had
landed on spikes.