Regular Fan Arenas
Brad
- A
fleet of Airships from
SMB3 would be a good arena.On one
Airship,There will be a Bullet Bill cannon that randomly shoots at the
fighters.On the second,A pipe that Hammer Bros.,Fire Bros.,Boomerang
Bros.
and Sledge brothers randomly come out of.On the third,Boom Boom,who
counts as a fighter if he isn't already in the match.All three airships
have
a reactor on the outside.When a ship's reactor is destroyed,that
airship gets sent crashing miles to the ground in smoke.If all three
are
destroyed,the match continues on Mushroom Kingdom level.
Bumblebee
- Autobot City from G1 is the
place. The fighters begin the fight on a platform in front of the gates
to Autobot City. They then take a tour as the platform moves around the
city. First stop is in a large open area on the ground with no
platforms. Look in the background and you'll see a few Autobots walking
around. These Autobots are... Wheeljack, Windcharger, Ironhide, Hot
Rod, Blur, and Trailbreaker. The platform comes back and then takes you
to the top of a tall skyscraper. While battling you'll begin to here a
siren. Look in the background and you'll see why the siren is wailing.
The Decepticons attack. Things get more interesting when the platform
takes you back down and places you on top of the gate. Explosions and
laser blasts every where. The platform soon takes you took a long
walkway in the city. You'll then randomly see Autobots and Decepticons
go into battle. The fighters will have to fight each other while also
trying not to be blasted out by Decepticons or even get ran over by the
Stunticons or Blitzwing. Soon the platform takes you out of Autobot
City to a nearby cliff. Where you can watch the battle at Autobot City
and see the city tranforms into the large Autobot Metroplex and soon
the battle is over between Decepticons and Autobots and the platform
then takes the fighters back to where the match started and you then
see Optimus Prime transform into a truck and drive away.
Well I'm done... SEE YA!
catloverjohn
- Halfmoon
Origin: Kirby Super Star/Kirby Super Star Ultra
At the beginning of the fight, you will at first see Kirby or Meta
Knight (whoever's not fighting at this time) making his wish to Nova.
(For Kirby, Marx wishes to take over Pop Star. For Meta Knight, he
wishes to fight Galacta Knight.) When this effect happens, you will be
transported to the site where the final part to Milky Way Wishes/Meta
Knightmare Ultra takes place.
If Kirby isn't fighting, you will enter the interior of Nova first,
then you fight near the Galactic Nova Nucleus. When Kirby destroys the
Nucleus, the platform will warp to the area ??? where Marx is fought.
When Marx is defeated, the platform will warp back to it's starting
position for 15-30 seconds.
When Meta Knight isn't battling foes, he makes his wish to become the
strongest knight in the galaxy. The platform will be then sent to the
place where Galacta Knight is fought. When Galacta Knight is defeated,
the same effect takes place for when Marx is defeated by Kirby.
If neither one is fighting, there is a 50/50 chance that either effect will happen.
Cralag
- Lief's Forest
This stage is dark and mysterious. Once every two minutes, the stage
randomly changes to any other stage for thirty seconds, then returns to
it's original form.
Cyberknight
- A
giant techno areana
running through cyberspace. It has 3 obstacles that can really get on
your nerves, and they are: 1: a clone of any random character besides
the ones on the playing feild (the character will change from time to
time). 2: a trap door, that if you get to close to it when it's open,
it'll suck you in and K.O. you. 3: a freezing machine that turns on\off
when hit 3 attacks.
Dark Sith
- Actually
I have two arenas
the first is the Animal Face-off lab
just like in ssb 64 some thing comes out of the wall in this case there
are virual animals the three are a lion(male!)
a tiger and a rhino the lion inflicts 15% Tiger 10% rhino20% each
dangerous. the second arena
is geonosis occasionally geonosians will come out causing 12% also
battle droids and super battle droids come out causing 23% in the back
round you will see jedis(Mace Windu, obi-wan
darth vader darth maul quigonn echuu and yoda will be ideas soon)
Digifanatic
- MXC
Backcountry
I dedicate this arena to all the fans of Most Extreme Elimination
Challenge, undoubtedly the funniest game show ever! Anyways, this is
how the arena works:
Normal Arena: This is a simple, flat arena with a SSB Dream Land/SSBM
Yoshi's Story/SSBM Fountain of Dreams-esque idea of three elevated
platforms. BUT...it doesn't stop there, cuz when the giant Ken-O-Tron
flashes, the arena will change into one of four different MXC events:
Dope On A Rope: There will be the small grass area to the far left, and
then the nine normal platforms. Sometimes, Ropers will come swinging by
(watch for Captain Tenneal's calls), which can do decent damage if a
combatant is hit by one.
Sinkers And Floaters: Unlike the normal event, there are six stones
with no entry or exit platforms present. The stones are of different
sizes, and if too much weight by any object (fighter, item, Pokeball
Pokemon, etc.) is on a single stone, it will sink. A sunken stone will
not reappear for twenty seconds.
Boulder Dash: This is the normal sloped platform used in the event, at
about 3/8ths of its normal length seen on MXC. However, boulders still
get tossed down at a good rate, causing decent to heavy damage and
could trap a fighter behind, leaving them vulnerable to the left edge.
The safety slits are, of course, unavailable to Stadium fighters.
Dash To Death: This is a miniturized version of the normal course, and
features a couple less obstacles, which are rearranged a little bit.
From right to left, fighters must deal with the Grinder and then a pit.
Sometimes, a Brain Buster will come down the gap in the top, and will
fall on the right-hand edge of the second platform to the right. Above
this platform, hanging off the top, are the three Swinging Nards Of
Doom, each slightly resized. Next is another pit, leading to a harmless
platform with the ever-famous Contraceptive Sponges. I f a fighter gets
caught in these, it will slow them down, and usually takes a good jump
or Up-B attack to get out. In the next pit is the Ejaculator
trampoline, which leads to the final platform with more Sponges on the
right hand side. Towards the left hand edge is the last obstacle, the
Angry Dragon, which is much larger than any of the Nards and deals
about 25-35% per blow.
And there you have
it! SSS and MXC all in one!
Dudeman
- My idea is Lucas' first
match....
LUCAS vs. TOON LINK
BATTLE OF THE YOUNGINS'
You guys can have the story written, because frankly, i have no ideas!
Just make the Winner Lucas and have a cool SSE storyline mini-thing at
the end. Also, the announcers should be GG and Navi
thanx
Gorblax
- I
think you should have
Rainbow Road as an arena. Just like in Mario Kart: Double Dash!!, there
would be a chance of a starman flying by that a fighter could catch to
become temporarily invincible, and ala Super MaRPGio, Exor could
pluumet from the sky every so often, dealing heavy damage to all who
get in the way and creating a temporary hole in the road.
iGuy22
- My idea is the the flying
ghost ship owned by the Flying Dutchman from SpongeBob SquarePants. It
looks like a pirate ship glowing with a green ghostly aura and is
flying in the air. This stage has 3 parts to it. The first is the main
deck, where the background flashes with lightning. Fighters can be
knocked off the ship in this part of the arena. Also, cannons may fire
at the fighters, causing 5% damage.There is an anchor that smashers can
climb up and down, which hangs out from the left side of the ship. This
anchor comes in handy when you are about to fall off the ship. If
someone hits a door on the left side of the ship enough times, then the
fighters will be sucked into the fighters will be sucked into the
second part of the arena, the perfume shop. Smashers must dodge the
harmful pink perfume clouds in this moving stage. The perfume clouds
deal 3% damage for every second someone is caught in them. The perfume
comes from realistic hands with spray bottles of perfume. These hands
can be attacked to prevent perfume spray. The background is real people
in a perfume store. When the smashers reach the end of the stage, there
will be big french doors that open automatically, leading to the
Dutchman's office.In this very small tier, fighters can use the Flying
Dutchman's desk and chair as platforms. Smashers can also hit the door
to a red locker-Davy Jones' Locker, to be exact-enough times to open
it, and they can hurl other smashers in to the locker for 10% damage
due to noxious fumes of smelly socks. Bookshelves and chests can also
act as platforms. Soon lightning will strike and the fighters will
teleport back to the main deck. This is the Flying Dutchman's arena.
Joel
- Arwing fleet: the fighters
would have to jump from arwing to arwing to fight. awsome
Light Bear
- Another
idea for another
arena:
Boss Tower (Kirby Series)
At one point in almost every Kirby game, you are required to fight a
bunch off previously fought bosses and/or mini-bosses. This level plays
with this concept, specifically the level towards the end of Kirby's
Adventure/Kirby: Nightmare in Dreamland where Kirby (or Meta Knight)has
to plow through a tower of mini-bosses.
The smashers begin at the top of this tower, overlooking all of
Dreamland from its ridiculously-high roof. A large amount of space is
given for fighters to battle each other, and the terrain is perfectly
flat. The wind, blowing either right or left, might hinder smashers by
driving them to the edge of the building. Occasionally, the smashers
will be visited by Dyna Blade, a mother bird with a tough, metallic
coating on her body. She will fly through, trying to strike the
smashers.
After about a minute and a half, the floor gives way, leading to the
main event of the stage: the boss "fights". The smashers do not
actually fight these bosses, but the bosses can add additional chaos to
the battle. Every boss room has the same environment: flat ground,
walls on both sides, and the only way to be KO'ed is through the top.
One boss appears per room, and there is a total of eight different
bosses. The tower is infinitely tall, so the bosses are eventually
reused if the match lasts long enough. The boss that will appear in a
room is random, although no boss will appear twice in a row. The
possible bosses are:
1)Lololo and Lalala: Hailing from the Adventures of Lolo series as well
as the original Kirby's Dreamland are Lololo and Lalala. Unlike the
other rooms, there are multiple platforms in this room, three of which
can be passed through, hovering above the bottom. Lololo and Lalala
will pass through, pushing blocks aross, hurting anyone they touch.
2)Kracko: One of the more common Kirby bosses, this evil cloud attacks
by either shooting electricity on smashers, pelting fierce rain upon
smashers, and hurling Waddle Doos into the arena.
3)Mr. Shine and Mr. Bright: A duo consisting of an animate moon and
sun, respectively. One hovers in the air, harmless, while the other
attacks the smashers. Both of them have charging attacks, but Mr. Shine
hurls sharp boomerangs whereas Mr. Bright spews fireballs.
4)Ice Dragon: A cute, plump little dragon that, oddly enough, spews ice
instead of fire. Ice Dragon might spit out ice cubes at smashers or
charge across the field. If it begins to stop the ground, sharp icicles
will rain down on the smashers.
5)Computer Virus: A somewhat unorthodox-though hilarious-foe from Kirby
Super Star. Computer Virus consists of... a bunch of screens of retro
RPG computer games. As smashers battle, a 2-D character will randomly
jump in and out of its window. The smallest box will determine its
remaining hit points (unlike other bosses, this one can be hurt. Hit
points are just like in Stamina Mode). When these run out, a new 2-D
character will appear. The upper-most box will provide random
commentary on the battle, such as "Ike attacks!" or "23 damage points
given to Wario!" or "Dancing Doll Cries!" There are five random 2-D
characters. Note that none of them can actually move about, and that
they are all just images:
A)Slime: Does virtually nothing except jump out. When in its box, it
might shoot a damaging star at smashers. Like anything else, it deals
damage to anything it touches. Has 50 hit points
B)Dancing Doll: Similar to slime except it shoots two stars instead of
one. Has 75 hit points
C)Witch: When it is box, it can either shoot three stars out, cast a
freezing ice spell, or cast a burning fire spell. Has 150 hit points
D)Evil Knight: When in its box, it can throw its sword across the
stage, use an ice spell, or cause knives to rain from the sky. Has 175
hit points
E)Red Dragon: The most powerful creature. It can utilize its fire
breath or claws when in its box, as well as bringing about a powerful
wind that blows claws at the smashers. Has 250 hit points
6)Waddle Dee: A single Waddle Dee appears. He can be defeated in a
single hit, and can only damage by touching someone.
7)Cook Kawasaki: A chef with... unique culinary talents. This is the
character from where Kirby's Final Smash originates. Kawasaki run
about, tossing plates left and right, as well as using his extendable
frying pan to capture and burn various smashers.
8)Moley: A fairly recent boss character, Moley, a mole wearing a pair
of shades and an ascot, will appear from one of three holes in the
middle of the battle field. From here, he will throw either a random
object (a wheel or stone, for example) to damage smashers or an actual
item to help smashers. Occasionally, Mrs. Moley will appear instead of
Moley. She is exactly the same as Moley except she has a bouquet of
flowers on top of her head.
The room the smashers are fighting in changes every minute and a half,
when the floor again gives out. After every four boos rooms, the
smashers will enter a room of three Maxim Tomatoes and no enemies.
Here, smashers may relax or fight without concern of stage hazards...at
least for 90 seconds.
- Smash Crater (Stadium
Original)
Another arena based off of a Stage Builder creation, although for this
I have to thank my good friend Lunar Wolf.
The arena itself is situated in, as one may conclude, a crater deep in
the ground. The terrain is fairly basic. There are three levels, with
the lowest in the middle and the highest on the outside. Each level
overlaps each other. On each side is a tall, tall wall, extending as
high as possible. In this way, it is only possible to be knocked out
through the top. In the background, various layers of rock can be seen.
There's not a whole lot to explain about this arena; three levels, no
gimmicks, and the only way out is up. This basic fighting environment
leads to simple, albeit lengthy, battle environments. It requires a lot
of damage (upwards of 150%) before smashers will even get close to
flying up and out.
- Drain (Stadium Original)
This stage is based on a stage concept I used in the Stage Builder, but
if I was given more options, it would probably come out something like
this:
The arena is set up in front of a jungle's waterfall. The arena itself
is made from weathered rock jutting out of the waterfall (towards the
waterfall's bottom). The main arena consists of a fair-sized platform,
straight except for the small valley in the center. Floating above this
platform are two platforms that can be jumped through or fallen
through. On each side is one small platform centered above the main
platform.
The stage's primary gimmick (and the one from which the stage derives
its name) is the center of the valley. If people walk on this central
platform enough, the platform (which is simply a rock wedged between
the two sides), the rock will fall out, temporarily exposing the bottom
of the stage. If a smasher isn't careful, they can fall through and to
the bottom row of platforms. These platforms are a trio of rocks
jutting out from the pool at the waterfall's base. These rocks are all
equally above the water and flat, and are also spaced evenly below the
main platform, creating a level battlefield. However, it is harder to
fight down here because the water level occasionally rises and lowers,
and it will occasionally so high that the platforms cannot be walked
on, threatening to drown smashers. After a brief period of the hole to
the bottom being exposed, a new rock will fall down and block the hole,
ensuring the smashers in the pool below are trapped. Should a smasher
be unlucky enough to be hit by the rock as they soar through the air,
they will be meteor-smashed straight to the bottom.
The goal of the stage is to "not get plugged in," or, in other words,
not to get trapped in the bottom, as the arena at the bottom (the three
rocks) is a much more difficult arena to fight in (due to the
unpredictability of the tide) in comparison to the top arena (which has
much more room and, for the most part, is without its hazards. When
fallen at the bottom, it is impossible to return to the top except if a
smasher has extremely high damage and is knocked high enough or if a
smasher uses an item to fly up. To knock a player out, they must be
thrown out to the top or either side. Smashers can only be knocked out
at the bottom by drowning on the bottom-most level.
The roar of the waterfall is loud enough to block most cries smashers
may make, although sound-based attacks still have total effectiveness.
The stage itself is tinted by a bright orange hue as the sun sets in
the background.
- Thousand-Year Door (Paper
Mario: The Thousand Year Door)
The Thousand-Year Door... situated in the ruins under Rogueport, this
door is said to hold a legendary treasure... a legendary treasure, in
more ways than one, responsible for the fall of the old city. The door
itself had been sealed shut by the seven Crystal Stars, but Mario and
his friends re-opened the door in their quest to find the treasure and
save Princess Peach from the X-Nauts.
The Thousand-Year Door appears here close to its original appearance.
The arena is large both vertically and horizontally. On the right side
are some steps leading up to a smaller, slightly higher-up platform
that leads to a door out. On the other side is a similar set up, except
the stairs on this end have crumbled away, creating an unintentional
third level, just an inch above the bottommost platform. In a slight
deviation from its original form, smashers can be K.O.ed by being
knocked off the top of the stage (the room originally had a roof,
albeit a high one). Smashers can also be K.O.ed by being tossed out of
the side doorways, although this is quite unlikely.
As smashers fight, various characters pass through, or various events
transpire:
Sometimes, a Spinia (an odd little creature made of rotating disks)
will dash along the floor from the left side to the right. It deals
little damage, though it will interrupt any attacks.
Since the area is so old, one can't help but expect it to be crumbling
apart. For that reasoning, a chunk of stone or pillar may fall from the
ceiling. Any smashers unlucky enough to be squished by these will
recieve a fair amount of damage and become trapped in the ground.
On occasion, an X-Naut will appear and charge from the right to the
left. Its appearance is like the Spinia's, although the X-Naut moves
slower, but has more power and knockback to its moves
On very rare occasions, the Thousand-Year Door, cracked from its
previous opening, will burst open, sending the Crystal Stars on it
flying, and an eerie darkness will overtake everything. As smashers
stumble about, their damage slowly begins to increase. In this eerie
darkness, an evil grin can be seen, glowing in the darkness. After some
time, the seven Crystal Stars appear, shimmering out of the darkness.
The stars form a circle, slowly getting tighter and tighter. The
darkness begins seeping back into the door, with the evil grin turned
into a frown. Eventually, the Crystal Starts will return to their
former spot on the door and the Thousand-Year Door will slam shut.
- Whirl Islands (Pokémon
Gold/Silver):
The home of Lugia, as well as the only place in Johto that Horsea and
Seel can be found. The archipelago consists of four islands, though due
to the setup of the Smash Bros. stages, only two are part of the arena.
These two islands are fairly small, consisting of a small beach and a
cave entrance, creating a rounded platform slightly higher than the
beach level. These islands are a lengthy distance from each other,
though smashers can hop across the three rocks in between to get the
islands. If a smasher falls in the water, they can swim, though as
always, they can only swim for a short period of time. Smashers should
be wary of the water, as a whirlpool may suddenly appear, sucking in
smashers for a one-hit K.O.
On occasion, a Lapras may slowly swim across the stage from island to
island, creating another platform and able to ferry smashers across the
islands. Also, the tide may gently rise, lessening the room on the
beaches of the islands.
In the background, the sun can be seen shining brightly on the
smashers. Sometimes a water Pokémon can be seen traveling in the
background, though Lapras is the only one that can affect the battle.
- Viridian Forest (Pokémon
series)
Viridian Forest... one of the most well-known places in any Pokémon
game or continuity. The place where Ash got his first two Pokémon. The
region beginner trainers were challenged to travel through. The forest
that served as Pikachu's haunt for the first two generations. Viridian
Forest. Here, it has gimmicks loosely based on those from
Red/Blue/Yellow and Gold/Silver/Crystal, the games it appeared in.
From the far left side comes a row of trees. A smasher can walk through
the tall grass or on top of the trees' tops, with the trunks in the
background. The tops can be fallen through. and jumped through.
Smashers can walk off-stage for a K.O. on either level. The tops are a
considerable distance from the ground, but not ridiculously far. Some
characters couldn't reach it, but better jumpers like Mario could.
In the center of the stage, not too far from the left side, is a lone
tree. This also has a platform made out of its top, but it also has a
branch extending from the middle of the trunk. When jumped on, this
branch sways a tiny bit, like the branch platforms in Melee's Onett.
The top is slightly below the tops of the left side trees, and the
leafy branch sticks out of the middle. The trunk to this tree is also
in the background.
On the far right side are more trees. Like the left side, these trees
are clustered, and the canopy can be walked upon. However, the trunks
are in the foreground, and players cannot walk through the trees nor
can they fall from the canopy. There is another branch, leaning from
the leftmost tree of the cluster. This branch is slightly higher than
the central branch, and, unlike the center branch, it juts to the left
rather than out towards the viewers. However, like the other branch, it
will bounce when jumped on. The canopy level on the right is on the
same level as that on the left.
The stage does not come without its gimmicks. Most notably, the stage
will change depending on the time of day of which it is fought, like
Smashville. At night, Spinarak may come down from the canopy at the
left side and weave a web there, creating a breakable barrier
preventing smashers from being K.O.ed at that spot. In the day, a
Ledyba may fly in and create a barrier of light at that side, serving
the same role as Spinarak's Spider Web.
Occasionally, a Weedle or Caterpie will climb up the leftmost tree of
the right cluster, crawl to the edge of the branch, and form a Kakuna
or Metapod (respectively) at the branch's bottom. If smashers jump on
the branch enough, these cocoon Pokémon fall off, cracking open on the
ground and respectively revealing Beedrill and Butterfree. Beedrill
will shoot their stingers in the direction of the closest smasher,
while Butterfree will release Stun Spore, paralyzing any smashers
walking by it. The Weedle line comes out at night, while Caterpie's
family will only appear in the day.
Sometimes, a flock of four or five Spearow will fly out from between
the trees or above the canopy of either side. These Spearow will deal
small amounts of damage, but will topple over any smashers they pass
by. During the night, the Spearow will be replaced by Hoothoot, which
deal less damage and less knockback, but fly by at a slower rate,
giving them time to deal more damage.
Overall, the stage is not too large, yet not too small. A large amount
of space, like that in the N64 stage Planet Zebes, is given between the
canopy platforms and the out-of-bounds portion of the stage, thus
preventing easy K.O.s at the top. In the background, a flock of Pidgey
can occasionally be seen flying past.
MarioFanaticXV
- Black
Hole- draws
combatants into the center of the stage. If a
combatant is sucked in, they lose the match, regardless of lives, time,
KO's, stars, or any other score. In addition, astroids, broken
spaceships, and even planets sometimes fall into the black hole,
damaging any
players they touch along the way. Damage is also unknown when fighters
are fighting there, as the recording instruments are disrupted by the
black hole's proximity, so they never know when they're close to losing
a
life!
musicboy311
- I think that Hollow Bastion
should be an arena. It would be SIMILAR to the Castle Siege arena from
brawl only difference is the arena hazards would be that a heartless
appears beside a fighter while they are winning and it would grow
stronger until the fighter get's at least 3 KO's then it would attack
everyone in the arena for 30% damage times the # of lives left. Also,
another hazard is that sometimes, Xemnas wil appear as another fighter
but cannot be harmed! Plus, he will attack the fighter that has the
highest damage percentage until he/she get's KO'ed.
Ness
- My new arena is Final
Destination 2 where there are 2 moving platforms and a rare occasion of
a stray star exploding on 1/3 of the stage
NiGHTS
- It's
called Gameboy SP.
It's just a big Gameboy SP, BUT WITH A HUGE TWIST! Depending on what
game is inserted, the Gameboy transforms. When it's normal and shaking,
jump, because the huge handheld will close soon. GAME EXAMPLES: Namco
Museum, Fire Emblem, Wario Ware: Mega Microgame$, and Sonic Advance 2.
Someone M 3000
- It
could be like a box,
with a hole in the center of the floor, walls, and ceiling. The stage
has these floating blobs of lava that
float around the stage. There are a few platforms, that also float
around. Every now and then, the stage rotates, causing blobs and
platforms to speed up and slow down. blobs do 25% damage and can cause
fighters to fly, and ricochet off walls, doing an additional 20% damage
to the fighter and any fighters that touch them.
SSBM3001
-
Okay,
about S M 3000's Idea of Nick, I have an arena for him:
First, go to word pad (or whatever) and type this in:
. x 67 ent
. x 6, _ x 3, . x 44, _ x 3, . x 6 ent
. x 67 ent
. x 13, _ x 3, . x 30, _ x 3, . x 13 ent
. x 67 ent
. x 20, _ x 3, . x 16, _ x 3, . x 20 ent
. x 67 ent
. x 13, _ x 23, . x 13 ent
. x 14, \, . x 11, |, . x 14, |, . x 11, /, . x 13 ent
. x 16, \, . x 9, |, . x 14, |, . x 9, /, . x 15 ent
. x 17, \, _ x 4, |, _ x 8, |, _ x 4, /, . x 17 ent
Every once and a while the floating central platform's center falls off
and then the 6 floating platforms tilt vertical to form a V
Speed
- I
was thinking a Galexy
World Tour or something ya know? Like you start at like one galexy
ie:Good Egg and then you get to another galexy ie:Freeze Flame and so
on and so forth.
- Or
maybe a stage based on
Tetris! you fight in the bottom of the pit
and blocks and blocks will contantly fall on you! and the only way to
die
is to be squished by a tetris block!
- How
about the Space Colony
Ark!?!?! You fight on a platform infront of
the Final Hazerd and you have to dodge th Eclipse Canon and those Egg
Things it would rock!
Tucker
- Hey. It's me for the THIRD
TIME. I think a cool arena would be The Forest from SMRPG. A few more
are: Star Wolf's ship, Twilight Relm from Twilight Princess, Y'oster's
Isle from SMRPG, Bowser's castle from various Mario games, Metropolis
from Sonic games, Xavier's castle (I made that up), Brooklyn (from
Brooklyn)
Wii Mushroom Penguin
Man of the Fire Flower Nation
- Classic
SMB Castle:It's
basically two floors with a bridge in the middle that has lava below it
and one moving platform above the middle of the bridge.The platform
moves from the left of the bridge to the right.Sometimes an axe will
appear on the right floor.When someone picks the axe up anyone on the
bridge will plummet into the lava below because the axe miraculously
cuts down the bridge.There is a wall on the right side of the stage.On
the left there is no wall.There is a ceiling. In the background there
are pictures of Bowser and there are balconies and doors.The
floor,wall,platforms and ceiling are all made of stone.The bridge is
red.