Background: I came up with
this one night and explained it to Game Guru via AIM the next day and
he thought it was an interesting idea.
How it Works: The user picks it up and sets it down/throws it/etc. A song is cued from the radio and depending on the genre, it has different effects to the user or conbatants.
Classical: The opponents are healed for 5%. The user (and teammates) is healed for 20%.
Country: All opponents are damaged for 5-8%.
Disco/Dance/Pop: A giant disco ball comes down, blinding EVERYONE. Items are still visible, but other fighters and edges if platforms are not.
Latin: Everyone is healed for 10%. As a bonus to its lively tempo, everyone's speed increases by 50% for 20 seconds.
Heavy Metal: All opponents are damaged for 20-30%.
Rap/Hip-Hop: All opponents are damaged for 5-10%. As a bonus, the speed increase from the Latin genre is applied (mainly due to how fast the lyrics comes out)--50% increase for 20 seconds.
Rock: All opponents are damaged for 10-15%.
Techno: Hypnotic trances freeze everyone except the user--this includes teammates--for 15 seconds. During this time, the user can attack any opponents for usual damage and collect items. If a combatant is damaged while frozen, they will NOT unfreeze until the 15 seconds end.
Someone M 3000
Wii Mushroom Penguin Man of the Fire Flower Nation
James the Hedgehog
Cody fires off a quick shot at a target and this move does 40% more damage if it hits the enemy's head! It also has rapid fire capabilities too!
Pretty much this attack is SIMILAR to Snake's grenades but the difference is; these grenades can even damage enemies even if they have their shield up!
He uses this move to call in a Clone Trooper to fight alongside him. He can have up to 5 troopers with him at one time.
Cody uses this attack in the same fashion as Link's grab attack, only he can angle the hook upwards to help him back onto the arena.
Smash: Republic Fleet
When Cody uses this move, 1 of 3 things will happen;
1. He calls to a nearby Republic attack cruiser to bomb the entire arena, damaging the fighters (and the arena itself!)
2. Obi-Wan Kenobi and Anakin Skywalker appears and fights alongside Cody for the rest of the match with their lightsabers.
3. Cody will climb into an ARC-170 Starfighter and he can them fire the chainguns and missiles at the enemies while me remains offscreen for a short while.
Age: Who can say? He's probably in his teens, though he looks like he's a middle-aged man.
Home: Balloon Bay
Friends: Balloon Man (father), Ice Climbers, Mr. Game and Watch, Pit, R.O.B.
Foes: The Poppers, Oiram Repus
Abilities: Using his exceptionally large hands, his light body mass, and a pair of helium balloons, the Balloon Fighter can fly about quickly and with extreme control. His hands are also extremely powerful in themselves, leading to a surprisingly small powerhouse, but he can still be knocked away rather easily.
Vs. Balloon Fight (Arcade, 1984)
Balloon Fight (NES, 1986)
Wario Ware: Smooth Moves! (Wii, 2007)
The Balloon Fighter is a master of the Balloon Fighting sport, a game where one team tries to fly around and pop all of the balloons of the other team while sustaining their balloons. The sport was first challenged by the Poppers, a band of pointy-nosed punks out to ruin the fun of the balloon fighters. Balloon Fighter defeated the band easily, hurling them into the waters where the hungry ichthyoid Oiram Repus lurked. The sport's popularity spread, turning it from a local favorite of Balloon Bay into an international favorite, played by denizens of Pencilvania (Balloon Kid, GB) and even the Great Sea (Tingle's Balloon Fight, DS). A few years back, Balloon Fighter and his father, Balloon Man, aided the Ice Climbers Popo and Nana in saving Pikachu, Ness, Jigglypuff, and Kirby from the control of the evil X. At that time, Balloon Fighter and his father were testing a new variant using a jet pack system, as a possibility for inviting newcomers without the blessing of large hands. Balloon Fighter's preference these days is the tried-but-true balloons-hands method, one that has seen him through all of his Balloon Fighting years.
Utilizing those massive hands of his, Balloon Fighter... claps. If he catches anyone in his hands, they'll be stunned, exposing them for a powerful smash. If he doesn't trap anyone, his clap will still produce shockwaves to knock opponents in his line of fire away. The shockwaves only travel directly away from the Balloon Fighter's hand, but he can angle them in any direction, even directly below himself when in the air. Since the clap is so powerful, it takes a slight bit of charge-up, and it's not too good of an idea to spam it.
SPECIAL: Balloon Flight
Simply what the Balloon Fighter does best: fly about on his wings of helium. With this move, the Balloon Fighter can fly around freely, much like Tail's Fly skill. Also like Tails, the attack resembles all three of his midair jumps, and the Balloon Fighter can only fly about freely for a few seconds before his arms tire out. However, unlike Tails, the Balloon Fighter can do damage: in this mode, the Balloon Fighter flaps his hands so quickly that contact with them will meteor-smash an opponent.
SPECIAL: Spring Spin
Taking a running start, Balloon Fighter handsprings, putting him into an aerial somersault. While spinning, he holds his fists out, pegging anyone he passes. The attack has lousy knockback, but to its advantage: it can effectively trap in someone to deal multiple hits. Unfortunately, this attack is sustained until Balloon Fighter connects with the ground. This means that he cannot grab the ledge and can easily fall to his doom if he isn't careful.
The Balloon Fighter faces a bit of a problem: sometimes, even if an attack misses the Fighter, it can still strike the balloons. When this happens, it is necessary for him to re-inflate his balloons. It takes him a few seconds to return his balloons to normal, so he is left susceptible. Thankfully, he cannot be interrupted mid-inflation. It's important that both balloons stay filled; not only do they give him an extra midair jump apiece, but they also help in many of his smash attacks.
SMASH: Balloon Trip
This is it: after years and years of intensive training, the Balloon Fighter has mastered the art of the Endurance Mode, Balloon Trip. Regrettably, he is the only one who has mastered such a skill. When the Final Smash is activated, the Balloon Fighter takes to the skies in the foreground as a great many electric mines start flying in from the left side of the stage. While the Fighter dodges the mines in the sky, all of the smashers still on stage must try to circumvent these obstacles to the best of their abilities without the added bonus of limitless movement. Each mine stuns a smasher for a second or two and deals 5% damage. The mines are placed randomly, so it's impossible to strategize a path beforehand. The Final Smash automatically ends after 30 seconds, though it can end prematurely if the Balloon Fighter flies into a mine anyway. In essence, this Final Smash turns the battle into a brief mini-game, the attack being more deadly depending on the skill showed by the Balloon Fighter.
Theme Song: “Balloon Insanity”-Balloon Fight Theme
Foes: Anyone who tries to harm the Earthrealm
Abilities: He has generally all-around abilities: he's fast, strong, has good range, excellent jumping prowess... the problem with Raiden is that, like all other Mortal Kombat characters, while his special moves can be devastating, his normal moves are not particularly effective.
Quotes: (I don't really know any quotes of Raiden's)
Mortal Kombat (SNES, Genesis; 1993)
Mortal Kombat II (SNES, Genesis, PlayStation; 1993)
Mortal Kombat 4 (N64, PlayStation; 1998)
Mortal Kombat: Deadly Alliance (GameCube, PlayStation 2, X-Box; 2002)
Mortal Kombat: Deception (PlayStation 2 & X-Box, 2004; GameCube, 2005)
Mortal Kombat: Armageddon (PlayStation 2 & X-Box, 2006; Wii, 2007)
Mortal Kombat vs DC Universe (PlayStation 3 & X-Box 360, 2008)
Bio: Raiden, the god of thunder and lightning, is the guardian of Earthrealm. As the protector of Earthrealm, Raiden has sacrificed his immortality several times to participate in Mortal Kombat, the contest to determine the fate of his world. Raiden has since allied himself with the warriors from Earthrealm in their various plights. Over the years, Raiden has become annoyed with having to continuously protect his world, so much that it his desire to eradicate the other five realms solely to keep safe his Earthrealm. However, Raiden usually prefers not to fight, instead sitting back and tutoring the band of warriors as they progress through their challenges.
Just what it says on the package: Raiden fires a quick bolt of lightning at the opponent.
After charging up for a second, Raiden fires himself in any direction. Should he come in contact with an opponent, he will shove them away, transferring all momentum to this foe. Either way, this move's ending will put him into a helpless state.
Much like Ganondorf's Flame Choke: Raiden races towards his opponent, hoists them up in the air, and electrocutes them. To finish, he punches them out of his grip, sending them flying.
As a counter technique, Raiden can spontaneously teleport behind his opponent to get in a quick attack. An opponent standing immediately next to him when the technique is used will suffer 1% damage and be pulled ever-so-slightly to the warp.
Raiden is a god who gave up his immortality. For his Final Smash, however, he briefly recovers his infinite powers. He raises into the skies above the stage, where he remains for a few seconds, after which he returns with his staff. All of his techniques are a lot stronger, he can fly about, and he can wield his staff to provide more range and strength. He is also invincible, so there is no point to even trying to attack him. However, this form only lasts for a little bit, so he does not enjoy the benefits of his immortality for long.
Theme Song: “Finish Him!” (Mortal Kombat Theme)
Most definitely not Simon Belmont
Someone M 3000
Soundwave's age is unknown to this very day, though he's definatly over one millions years old.
He's from planet Cybertron, but just what part of Cybertron is yet to be confirmed.
The other Decepticons.
The Autobots (especially Blaster), all humans, Decepticon traitors, and everyone who is against the Decepticon cause.
Powers and Abilities:
Soundwave is able to manipulate or disrupt radio signals and other communication systems with his own frequencies. His chest can also open so his cassetes can pop out and transform into his little campanions; Rumble, Frenzy, Ravage, Laserbeak, Ratbat, and Buzzsaw. Soundwave also has a shoulder-mounted laser cannon. Soundwave can also create empty energon cubes for Megatron to use.
Quotes as saying (note: Soundwave is monotoned): "As you command Megatron."
"Rumble, Frenzy... Ravage, Ratbat...
Eject! Operation, interferance."
"Space bridge is operational."
heard of at SSS:
Reactions page and Ideas page.
Soundwave is a cruel, twisted machine. He has absolutly NO emotions, hence the reason why he's monotoned. Soundwave has been around since the beginning of the Cybertronian Wars. He is completly loyal to Megatron and never disobeys him, and because of this Soundwave was one of the first Decepticons to come Earth. Soundwave will do anything his leader asks and without question. Soundwave will even sacrafice his spark in order to protect Megatron. Soundwave has been known to be able to infiltrate military bases just by disguising himself as a tape recorder, and because he turns into a tape recorder he can record top secret government files. Soundwave is a formidable foe. With his shoulder cannon and his plasma rifle he truly is a grade-A soldier and the fact that he is emotionless adds to his skills in battle. Soundwave will open his chest up to unleash his little team of Decepticons into battle when needed. Soundwave and his team will fight til all Autobots are eliminated. (Written by Theodore Tugboat.)
STANDARD SPECIAL Moves
Soundwave pulls out his plasma rifle and fires. This is similar to Fox's Blaster only it packs a bit more of a punch and can be fired at a faster rate. UP SPECIAL Moves
Soundwave actually flies upwards a bit and the falls back down unless he grabs onto a ledge. This isn't meant to be an attack, but can do at least two-four percent damage. SIDE SPECIAL Moves
Soundwave charges forward like a football player knocking everyone aside. DOWN SPECIAL Moves
Soundwave can eject up to three of his little cassete buddies at once. There is no telling who the one will be, the first two will always be Rumble and Frenzy. The three can only be on the stage until they get knocked off. Here are what the cassete's do when unleashed:
Rumble and Frenzy (the human shaped ones) will run around and throw punches and kicks. They will also use their plasma pistols as well. Lasrebeak and Buzzsaw (the two robotic hawks) just fly around swooping down to strike or shoot at the other opponents. Ratbat (the robotic bat) will do the same thing as Laserbeak and Buzzsaw, but he will also grab an opponent's head with his mouth and squeeze and cause the opponent's damage ratio to increase. Ravage (the robotic panther/couger) uses his claws and teeth to hurt his opponents. FINAL SMASH Moves
Attack of the Cassetes
All of Soundwave's cassets come out to attack all at once, plus Soundwave sends out a huge soundwave that is so high in frequency that it causes damage to his opponents (it does twice as much damage to Pokemon because a Pokemon's ears are more sensative). This move only last for about a minute, but the cassetes stay until they get knocked off the stage.
Wii Mushroom Penguin Man of the Fire Flower Nation
greg grim reaper
Someone M 3000