Light Bear
Speed
Terri Tsukino
Toad Stool
Adam Butler
Caster
Digifanatic
Background: I came up with
this one night and explained it to Game Guru via AIM the next day and
he thought it was an interesting idea.
How it Works: The user picks it up and sets it down/throws it/etc. A
song is cued from the radio and depending on the genre, it has
different effects to the user or conbatants.
The Genres:
Classical: The opponents are healed for 5%. The user (and teammates) is
healed for 20%.
Country: All opponents are damaged for 5-8%.
Disco/Dance/Pop: A giant disco ball comes down, blinding EVERYONE.
Items are still visible, but other fighters and edges if platforms are
not.
Latin: Everyone is healed for 10%. As a bonus to its lively tempo,
everyone's speed increases by 50% for 20 seconds.
Heavy Metal: All opponents are damaged for 20-30%.
Rap/Hip-Hop: All opponents are damaged for 5-10%. As a bonus, the speed
increase from the Latin genre is applied (mainly due to how fast the
lyrics comes out)--50% increase for 20 seconds.
Rock: All opponents are damaged for 10-15%.
Techno: Hypnotic trances freeze everyone except the user--this includes
teammates--for 15 seconds. During this time, the user can attack any
opponents for usual damage and collect items. If a combatant is damaged
while frozen, they will NOT unfreeze until the 15 seconds end.
Fandarel
Giga Roy
iGuy22
Jared Mancini
Joel
Liasos
Light Bear
Toad
Tucker
XNova19
Brad
Bumblebee
Cralag
Cyberknight
Dark Sith
Digifanatic
Dudeman
Gorblax
iGuy22
Joel
Light Bear
MarioFanaticXV
Ness
NiGHTS
Someone M 3000
SSBM3001
Speed
Tucker
Wii Mushroom Penguin Man of the Fire Flower Nation
1-Up Salesman
A.J.
Anonymous
Ashes
Barney Retlew
Bluebird
Brad
Bob
Buck
Bumblebee
Caster
Chaos 0
Chowder
Clay Baker
Coolguy
Cralag
DAP
Dark Sith
Dodo
Dudeman
erfee15
Fandarel
gavin
Geo
gtmaster08
HOOcares
hott_pott
Ian
iGuy22
James the Hedgehog
Jared Mancini
jb
Jesse Smith
Joey
Kelad
kenobi11
Special moves:
B:
Blaster Rifle
Cody fires off a quick shot at a target and this move does 40% more
damage if it hits the enemy's head! It also has rapid fire capabilities
too!
Left/Right+B:
Thermal
Detonators
Pretty much this attack is SIMILAR to Snake's grenades but the
difference is; these grenades can even damage enemies even if they have
their shield up!
Down+B:
Clone Brigade
He uses this move to call in a Clone Trooper to fight alongside him. He
can have up to 5 troopers with him at one time.
Up+B:
Grappling Hook
Cody uses this attack in the same fashion as Link's grab attack, only
he can angle the hook upwards to help him back onto the arena.
Final
Smash: Republic Fleet
When Cody uses this move, 1 of 3 things will happen;
1. He calls to a nearby Republic attack cruiser to bomb the entire arena, damaging the fighters (and the arena itself!)
2. Obi-Wan Kenobi and Anakin Skywalker appears and fights alongside Cody for the rest of the match with their lightsabers.
3. Cody will climb into an ARC-170 Starfighter and he can them fire the chainguns and missiles at the enemies while me remains offscreen for a short while.
K-Man
kono
koopa15
Lanky Kong
LeGeNd-2
Liasos
Light Bear
Age: Who can say? He's probably in his teens, though he looks like he's a middle-aged man.
Species: Human
Home: Balloon Bay
Friends: Balloon Man (father), Ice Climbers, Mr. Game and Watch, Pit, R.O.B.
Foes: The Poppers, Oiram Repus
Abilities: Using his exceptionally large hands, his light body mass, and a pair of helium balloons, the Balloon Fighter can fly about quickly and with extreme control. His hands are also extremely powerful in themselves, leading to a surprisingly small powerhouse, but he can still be knocked away rather easily.
Quotes: N/A
Game History:
Vs. Balloon Fight (Arcade, 1984)
Balloon Fight (NES, 1986)
Wario Ware: Smooth Moves! (Wii, 2007)
Bio:
The Balloon Fighter is a master of the Balloon Fighting sport, a game
where one team tries to fly around and pop all of the balloons of the
other team while sustaining their balloons. The sport was first
challenged by the Poppers, a band of pointy-nosed punks out to ruin the
fun of the balloon fighters. Balloon Fighter defeated the band easily,
hurling them into the waters where the hungry ichthyoid Oiram Repus
lurked. The sport's popularity spread, turning it from a local favorite
of Balloon Bay into an international favorite, played by denizens of
Pencilvania (Balloon Kid, GB) and even the Great Sea (Tingle's Balloon
Fight, DS). A few years back, Balloon Fighter and his father, Balloon
Man, aided the Ice Climbers Popo and Nana in saving Pikachu, Ness,
Jigglypuff, and Kirby from the control of the evil X. At that time,
Balloon Fighter and his father were testing a new variant using a jet
pack system, as a possibility for inviting newcomers without the
blessing of large hands. Balloon Fighter's preference these days is the
tried-but-true balloons-hands method, one that has seen him through all
of his Balloon Fighting years.
SPECIAL MOVES:
STANDARD
SPECIAL: Clap
Utilizing those massive hands of his, Balloon Fighter... claps. If he
catches anyone in his hands, they'll be stunned, exposing them for a
powerful smash. If he doesn't trap anyone, his clap will still produce
shockwaves to knock opponents in his line of fire away. The shockwaves
only travel directly away from the Balloon Fighter's hand, but he can
angle them in any direction, even directly below himself when in the
air. Since the clap is so powerful, it takes a slight bit of charge-up,
and it's not too good of an idea to spam it.
UP
SPECIAL: Balloon Flight
Simply what the Balloon Fighter does best: fly about on his wings of
helium. With this move, the Balloon Fighter can fly around freely, much
like Tail's Fly skill. Also like Tails, the attack resembles all three
of his midair jumps, and the Balloon Fighter can only fly about freely
for a few seconds before his arms tire out. However, unlike Tails, the
Balloon Fighter can do damage: in this mode, the Balloon Fighter flaps
his hands so quickly that contact with them will meteor-smash an
opponent.
SIDE
SPECIAL: Spring Spin
Taking a running start, Balloon Fighter handsprings, putting him into
an aerial somersault. While spinning, he holds his fists out, pegging
anyone he passes. The attack has lousy knockback, but to its advantage:
it can effectively trap in someone to deal multiple hits.
Unfortunately, this attack is sustained until Balloon Fighter connects
with the ground. This means that he cannot grab the ledge and can
easily fall to his doom if he isn't careful.
DOWN
SPECIAL: Inflate
The Balloon Fighter faces a bit of a problem: sometimes, even if an
attack misses the Fighter, it can still strike the balloons. When this
happens, it is necessary for him to re-inflate his balloons. It takes
him a few seconds to return his balloons to normal, so he is left
susceptible. Thankfully, he cannot be interrupted mid-inflation. It's
important that both balloons stay filled; not only do they give him an
extra midair jump apiece, but they also help in many of his smash
attacks.
FINAL
SMASH: Balloon Trip
This is it: after years and years of intensive training, the Balloon
Fighter has mastered the art of the Endurance Mode, Balloon Trip.
Regrettably, he is the only one who has mastered such a skill. When the
Final Smash is activated, the Balloon Fighter takes to the skies in the
foreground as a great many electric mines start flying in from the left
side of the stage. While the Fighter dodges the mines in the sky, all
of the smashers still on stage must try to circumvent these obstacles
to the best of their abilities without the added bonus of limitless
movement. Each mine stuns a smasher for a second or two and deals 5%
damage. The mines are placed randomly, so it's impossible to strategize
a path beforehand. The Final Smash automatically ends after 30 seconds,
though it can end prematurely if the Balloon Fighter flies into a mine
anyway. In essence, this Final Smash turns the battle into a brief
mini-game, the attack being more deadly depending on the skill showed
by the Balloon Fighter.
Theme Song: “Balloon Insanity”-Balloon Fight Theme
Age: ∞
Species: God
Home: Earthrealm
Friends: N/A
Foes: Anyone who tries to harm the Earthrealm
Abilities: He has generally all-around abilities: he's fast, strong, has good range, excellent jumping prowess... the problem with Raiden is that, like all other Mortal Kombat characters, while his special moves can be devastating, his normal moves are not particularly effective.
Quotes: (I don't really know any quotes of Raiden's)
Game History:
Mortal Kombat (SNES, Genesis; 1993)
Mortal Kombat II (SNES, Genesis, PlayStation; 1993)
Mortal Kombat 4 (N64, PlayStation; 1998)
Mortal Kombat: Deadly Alliance (GameCube, PlayStation 2, X-Box; 2002)
Mortal Kombat: Deception (PlayStation 2 & X-Box, 2004; GameCube, 2005)
Mortal Kombat: Armageddon (PlayStation 2 & X-Box, 2006; Wii, 2007)
Mortal Kombat vs DC Universe (PlayStation 3 & X-Box 360, 2008)
Bio: Raiden, the god of thunder and lightning, is the guardian of Earthrealm. As the protector of Earthrealm, Raiden has sacrificed his immortality several times to participate in Mortal Kombat, the contest to determine the fate of his world. Raiden has since allied himself with the warriors from Earthrealm in their various plights. Over the years, Raiden has become annoyed with having to continuously protect his world, so much that it his desire to eradicate the other five realms solely to keep safe his Earthrealm. However, Raiden usually prefers not to fight, instead sitting back and tutoring the band of warriors as they progress through their challenges.
SPECIAL MOVES:
STANDARD
SPECIAL:
Lightning Bolt
Just what it says on the
package: Raiden fires a quick bolt of lightning at the opponent.
UP
SPECIAL: Torpedo
After charging up for a
second, Raiden fires himself in any direction. Should he come in
contact with an opponent, he will shove them away, transferring all
momentum to this foe. Either way, this move's ending will put him into
a helpless state.
SIDE
SPECIAL: Shocking
Touch
Much like Ganondorf's
Flame Choke: Raiden races towards his opponent, hoists them up in the
air, and electrocutes them. To finish, he punches them out of his grip,
sending them flying.
DOWN
SPECIAL: Static
Teleport
As a counter technique,
Raiden can spontaneously teleport behind his opponent to get in a quick
attack. An opponent standing immediately next to him when the technique
is used will suffer 1% damage and be pulled ever-so-slightly to the
warp.
FINAL
SMASH: Ascension
Raiden is a god who gave
up his immortality. For his Final Smash, however, he briefly recovers
his infinite powers. He raises into the skies above the stage, where he
remains for a few seconds, after which he returns with his staff. All
of his techniques are a lot stronger, he can fly about, and he can
wield his staff to provide more range and strength. He is also
invincible, so there is no point to even trying to attack him. However,
this form only lasts for a little bit, so he does not enjoy the
benefits of his immortality for long.
Theme Song: “Finish Him!” (Mortal Kombat Theme)
MarioFanaticXV
MegaMario
Most definitely not Simon Belmont
Mr. Gamer
mushiewooshie
nintendo forever
quackjack
Pac man
PsonicPsycho
ryanasaurus007
searchman
SHYGUYWII
skystar
Someone M 3000
Some guy
Sonic Guy
Speed
SSBM3001
SSS Fan
StarRoadToad635
Theodore Tugboat
Age:
Soundwave's age is unknown to this very day, though he's definatly over
one millions years old.
Race/species:
Decepticon/Transformer/Cybertronian.
Home/nation:
He's from planet Cybertron, but just what part of Cybertron is yet to
be confirmed.
Friends/Allies:
The other Decepticons.
Enemies:
The Autobots (especially Blaster), all humans, Decepticon traitors, and
everyone who is against the Decepticon cause.
Powers and Abilities:
Soundwave is able to manipulate or disrupt radio signals and other
communication systems with his own frequencies. His chest can also open
so his cassetes can pop out and transform into his little campanions;
Rumble, Frenzy, Ravage, Laserbeak, Ratbat, and Buzzsaw. Soundwave also
has a shoulder-mounted laser cannon. Soundwave can also create empty
energon cubes for Megatron to use.
Quotes as saying (note: Soundwave is monotoned): "As you command
Megatron."
"Rumble, Frenzy... Ravage, Ratbat...
Eject! Operation, interferance."
"Space bridge is operational."
"Soundwave, superior.
Constructicons, inferior."
Game
Highlights:
None... yet.
First
heard of at SSS:
Reactions page and Ideas page.
Fighter
summary:
Soundwave is a cruel, twisted machine. He has absolutly NO emotions,
hence the reason why he's monotoned. Soundwave has been around since
the beginning of the Cybertronian Wars. He is completly loyal to
Megatron and never disobeys him, and because of this Soundwave was one
of the first Decepticons to come Earth. Soundwave will do anything his
leader asks and without question. Soundwave will even sacrafice his
spark in order to protect Megatron. Soundwave has been known to be able
to infiltrate military bases just by disguising himself as a tape
recorder, and because he turns into a tape recorder he can record top
secret government files. Soundwave is a formidable foe. With his
shoulder cannon and his plasma rifle he truly is a grade-A soldier and
the fact that he is emotionless adds to his skills in battle. Soundwave
will open his chest up to unleash his little team of Decepticons into
battle when needed. Soundwave and his team will fight til all Autobots
are eliminated. (Written by Theodore Tugboat.)
Soundwave's
Moves are:
STANDARD SPECIAL Moves
Gun
Soundwave pulls out his plasma rifle and fires. This is similar to
Fox's Blaster only it packs a bit more of a punch and can be fired at a
faster rate.
UP SPECIAL Moves
Boost
Soundwave actually flies upwards a bit and the falls back down unless
he grabs onto a ledge. This isn't meant to be an attack, but can do at
least two-four percent damage.
SIDE SPECIAL Moves
Charge
Soundwave charges forward like a football player knocking everyone
aside.
DOWN SPECIAL Moves
Cassetes
Soundwave can eject up to three of his little cassete buddies at once.
There is no telling who the one will be, the first two will always be
Rumble and Frenzy. The three can only be on the stage until they get
knocked off.
Here are what the cassete's do when unleashed:
Rumble and Frenzy (the human shaped ones) will run around and throw
punches and kicks. They will also use their plasma pistols as well.
Lasrebeak and Buzzsaw (the two robotic hawks) just fly around swooping
down to strike or shoot at the other opponents. Ratbat (the robotic
bat) will do the same thing as Laserbeak and Buzzsaw, but he will also
grab an opponent's head with his mouth and squeeze and cause the
opponent's damage ratio to increase. Ravage (the robotic
panther/couger) uses his claws and teeth to hurt his opponents.
FINAL SMASH Moves
Attack of the Cassetes
All of Soundwave's cassets come out to attack all at once, plus
Soundwave sends out a huge soundwave that is so high in frequency that
it causes damage to his opponents (it does twice as much damage to
Pokemon because a Pokemon's ears are more sensative). This move only
last for about a minute, but the cassetes stay until they get knocked
off the stage.
TheRunawayFiveTeen
Toad
Tucker
wario wario
Wii Mushroom Penguin Man of the Fire Flower Nation
Wobbuffet
Woot!!!!!!!!!!!!!!!!!!!
XNova19
YoshiLover
1-up salesman
A-chana
AlexGordon
Chaz
chickenman
Dark Sith
Dontlucatme
GenoX
Geo Man
Gorblax
greg grim reaper
gtmaster08
hferg
Ian Ostoyo
Jared Mancini
Jason
jk
Kwame
Light Bear
Marioblab
Marioprince
meleemaster08
Milo
Noel
Pichu95
sasfd
Shadow
Smores
Some guy
Someone M 3000
Sonowa
Speed
Thebolt
Ultra Magnus
XNova19