Player 1 |
Player 2 |
|
|
Hello, everyone,
and welcome to another exciting round of Super Smash Stadium action! I'm Baratus
Swordblade II.
And I'm Maria
Winterblossom. Tonight's match will be between two of Nintendo's oldest heroes!
That's right,
Maria. Donkey Kong was not only Nintendo's first big game, it also started a legendary
career in baddie-busting. Now entering the arena via the Warp-pipe system, the No-Problem
Plumber, MARIO MARIO!
And not only
did Ball shake the face of handheld gaming, it also was the first game of one of
the gaming world's most obscure characters. Now entering the arena with a flash
of LCD lights, The All-Black Battler, MR. GAME & WATCH!
Commentators!
Lakitu, can
you please put in our background tape?
**Begin Tape**
Hey, watch-a
where you are going!
Hey yourself, boy!
Respect your elders!
You're about as-a elder to-a me as-a Luigi! Bring-a it on!
You're asking for
it... Let's go!
**End Tape**
Today's match
has been set to three stock and .5 damage ratio, with items set to normal. Our stage
for this match will be Special Stages: Battlefield. It was originally slated for
Superflat World: Flatzone, but it was moved due for circumstances beyond our patrol.
Circumstances
beyond our control? Like what?
Like Reid running
out of AA batteries.
...
And now, for
the very few people in the stands...
And for the
millions watching on TV...
Fighters Ready...
LET'S SMASH IT DOWN!!!
Both fighters
begin the match by heading to the topmost platform, but Mario
manages to deal the first blows with a quick Mario Tornado!
Mario tries to Headbutt SmashG&W,
but charged it too long, winding up with a face full of Key Jam!
That last attack
landed Mario on the left platform, but he quickly springs
back to his feet and attempts a Coin Punch!
Game & Watch saw it coming, however. He air dodges and
counters from the top platform with a Scuba Headbutt Smash!
Mario lands on the bottom platform and double-jumps to
Tornado his opponent, followed by a Jump Punch!
Mario dodges G&W's Fire Attack
and counters with a Fire Palm Smash, sending Game & Watch
flying to the right!!
Mr. Game & Watch manages to get back to the bottom platform
using the Fire trampoline, but needs to get something going now...
Jumping Back
Mario charges to the offensive, but runs right into Judgement
#8, freezing him in his tracks!
G&W capitalizes on his mistake, knocking up into the air
with a Scuba Headbutt Smash followed by a Fire Attack Smash that sends
Mario flying!
A capsule
appears on the top platform, and goes up to get it while Mario
barely gets back to the arena floor!
Game & Watch busts it open, revealing a Beam Sword!
Mario jumps in to try and get it, but
G&W grabs it first and smash-slashes him out of the park!
That'll leave
a mark.
G&W taunts...
*picks up phone*
Hello? Hello? Anyone there? %^#@ prank callers...
That was
Mr. Game & Watch, not the phone, Swordblade.
It was? Oh,
yeah, I knew that.
Sure you did.
Name Rings a Bell...
Mario has just jumped off the revive lift and is now rushing
to attack G&W!
He's met by
a smash-slash just as his invincibility wears off, and Game &
Watch keeps him off guard by throwing the Beam Sword, destroying it in the
process!
Mario charges G&W, Headbutt Smashing
him into the air and following up with a Mario Tornado and Super Jump Punch!
G&W gets back on his feet and attempts a Judgement, but
Mario uses an emergency override named Super Cape!
A quick follow-up
with a Fire Palm Smash, and Game & Watch is outta here!
Do the Mario! Swing your arms from side to side...
Mr. Game & Watch reappears, and launches a couple of Chef
Sausages into Mario's face before grabbing and juggling
him onto the right platform!
A Party Ball
has appeared on the opposite platform. Wonder what's inside?
Mario attempts another Jump Punch, but
G&W ducks under the platform in time dodge it while countering
with a Parachute spin attack!
Mario drops down himself and uses a Jumping Spin Kick,
Mario Tornado, and Super Jump Punch to make a devastating combo!
That last
hit activated the Party Ball, and it opens to reveal... A BOMB-OMB BATTALION?!?
Neither fighters
saw them until Mario's Super Jump Punch detonated the whole
set, knocking them both into the next zip code!
Somebody set up us the bomb!
Both fighters
are back on the main platform, and Mr. Game & Watch leads
with a powerful Parachute-Scuba Headbutt Smash-Judgement 5 combo!
Mario attempts a long-range strike with Fireballs, but
only two hit Game & Watch. The rest went in his Oil Panic
bucket!
Mario attempts a Slide Kick, but G&W
dodges and sends him flying with Oil Panic!
One jump...
Two jumps... Jump Punch! Mario barely made it back to the
ledge from that huge hit!
Game & Watch doesn't like that idea, however. He runs
straight up to Mario and attepts a Judgement... #9! A Home
Run Judgement!
Ladies and
gentlemen, the plumber has left the Battlefield!
Going... Going... Gone!
And the crowd
is going wild! Well, sort of...